
Later reviews, both contemporary and retrospective, for the 32X have been mostly negative because of its shallow game library, poor market timing and the resulting market fragmentation for the Genesis. Reception after the add-on's unveiling and launch was positive, highlighting the low price of the system and power expansion to the Genesis. The 32X is considered a commercial failure. Sega produced 800,000 units of the 32X and managed to sell an estimated 665,000 by the end of 1994, selling the rest at steep discounts until it was discontinued in 1996 as Sega turned its focus to the Saturn. Sega's efforts to rush the 32X to market cut into available time for game development, resulting in a weak library of forty titles that could not fully use the add-on's hardware, including Genesis ports. The console failed to attract third-party video game developers and consumers because of the announcement of the Sega Saturn's simultaneous release in Japan. To bring the new add-on to market by its scheduled release date of November 1994, development of the new system and its games was rushed.

The final design contained two 32-bit central processing units and a 3D graphics processor. At the suggestion of Sega of America executive Joe Miller and his team, the console was converted into an add-on to the existing Genesis and made more powerful. Developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994, the product was conceived as an entirely new console. Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. Brawl (NTSC) Filesize: 15.96 MB Added: Tue. The add-on was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. Description: This is a 100 complete save of Super Smash Bros. Independent of the Genesis, the 32X uses its own ROM cartridges and has its own library of games. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. It had several addons, including the Sega CD (a CD addon, called Mega CD outside America) and the 32X (a 32bit cartridge based addon). In other regions, it was known as the Mega Drive. Dimensions (WHD): 301mm x 212.5mm x 112.5mm (r1).The 32X is an add-on for the Sega Genesis video game console. The Sega Genesis is a 16-bit, 4th generation console released by Sega in 1989 in North America. Signal/Noise Ratio: Over 90dB (1kHz) (Line Out). Wavelength characteristics: 20Hz-20kHz. 8x Internal over-sampling digital filter 6Mbit (Program, picture data, sound data) Additional 2 channels (8 Channels total, or 16 with SegaCD) Overlaying over existing Genesis/SegaCD video CPU: Dual Hitachi SH-2 RISC Processors 23 MHz each, 40MIPS.3 Planes: 2 scrolling playfields, 1 sprite plane 64 simultaneous colors of 512 color pallete. Controls PSG (Programmable Sound Generator) & FM Chips Co-Processor: Z80 4 MHz (Not Present in MK-1631).

We should also point out that at some point a Sega Master System converter was released that allowed it's games to be used on the Genesis. The Genesis had two major addons: a 32-bit extension called 32X and a CD-ROM drive called Mega CD. As Sega was not able to obtain the trademark in the US, the unit was called Genesis there. The Sega Genesis was one of the two great 16-bit systems of it's time, the other being the Super Nintendo.
